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Friday, May 7, 2010

2010 World Chess Championship:game 10

The tenth game of the 2010 World Chess Championship was played today in Sofia, Bulgaria.
GM Topalov had the white pieces this time and he opened the game by playing the move  1.d4.
GM Anand decided to play the Grunfeld Defense against after 1...Nf6 2.c4 g6 3.Nc3 d5.
At this point, Topalov played the exchange variation:4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 Nc6 9.Be3 0-0 10.0-0 and at this point Anand played the move 10...b6 (instead of 10...Na5 which he
played in game 1). Analysis of this game can be viewed at several websites:for instance


What is interesting about the Chessbase report on this game is this statement:
"We were told that Anand proposed the draw, verbally with one word, in Spanish. Topalov signalled the arbiter and indicated his acceptance. There was no penalty or disqualification for violating the "Sofia rules" (no direct draw offers allowed). Apparently the World Championship rules are in force."

This is how the match stands after 10 games ( I used chessbase 10 to create this table):

Game 11 will be played on Sunday, with tomorrow (Saturday), being a rest day for
the players.

Analysis of this game can also be viewed at
(the analysis here is done by GM Christian Bauer).

Analysis can also be viewed at

(I am not sure who did the analysis there) and at the official tournament website:

Commentary about game 10 made live by GM Susan Polgar can be viewed at:

The after-game chess conference can be viewed at:

Only two games remain to be played in the match (regular-time control games). If the players
are still tied at the end of 12 games, then   (sadly!) this tie-break procedure will be used to
decide the World Chess Champion:

3. 7 Tie-breaks
3.7.1.a If the scores are level after the regular twelve (12) games, after a new drawing of
colors, four (4) tie-break games shall be played. The games shall be played using the
electronic clock starting with 25 minutes for each player with an increment of 10 seconds
after each move
3.7.1.b All tie-break games shall be played according to the following:
1. Play is governed by the World Championship Technical Regulations (annex 1), which
apply with the exceptions mentioned below in (2), (3) and (4).
2. The players do not need to record the moves. An arbiter shall record the moves.
3. The player who has the move may stop the clocks and consult the Arbiter’s score sheet and
if his next move will produce a threefold repetition of position (according to Article 9.2a of
the Technical Regulations), or the 50 moves rule (according to Article 9.3a of the Technical
Regulations), he himself must write the intended move on the score sheet and claim the draw
if he wants. A player can also claim a draw according to Articles 9.2b and 9.3b of the
Technical Regulations. If the claim is found to be correct, the game is immediately ended as a
draw. If the claim is found to be incorrect, the Arbiter shall add three (3) minutes to the
opponent’s remaining time and the game continues with the intended move in accordance
with Article 4 of the Technical Regulations. A maximum of two (2) incorrect claims for a
draw can be made by each player. If a player makes a third (3rd ) incorrect claim, the arbiter
shall declare the game lost for this player.
4. If a game has ended by resignation, checkmate, time loss, stalemate, triple repetition or any
other of the ways described in Article 5 of the Technical Regulations, no claim for
irregularities shall be accepted (irregularities include clock settings and all other described in
Article 7 of the Technical Regulations).
3.7.2 If the scores are level after the games in Article 3.7.1a, then, after a new drawing of
colors, a match of 2 games shall be played with a time control of 5 minutes plus 3 seconds
increment after each move. In case of a level score, another 2-game match will be played to
determine a winner. If still there is no winner after 5 such matches (total 10 games), one
sudden-death game will be played as described below in Article 3.7.3.
3.7.3 If the score is still level after five matches as described in Article 3.7.2, the players
shall play a one sudden death game. The player who wins the drawing of lots may choose the
color. The player with the white pieces shall receive 5 minutes, the player with the black
pieces shall receive 4 minutes whereupon, after the 60th move, both players shall receive an
increment of 3 seconds from move 61. In case of a draw the player with the black pieces is
declared the winner.
3.7.4 There shall be a pause of 10 minutes between all tie-break game , unless the Chief
Arbiter decides otherwise.


It will be interesting to see if GM Anand continues to open the game with 1.d4 in game 11.

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Thoughts worth thinking about

"Our subconscious minds have no sense of humor, play no jokes and cannot tell the difference between reality and an imagined thought or image. What we continually think about eventually will manifest in our lives."-Sidney Madwed

Laws alone can not secure freedom of expression; in order that every woman and man present their views without penalty, there must be spirit of tolerance in the entire population.- Albert Einstein Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around. - Leo Buscaglia

A person's true wealth is the good he or she does in the world. - Mohammed

Our task must be to free ourselves... by widening our circle of compassion to embrace all living creatures and the whole of nature and its beauty. -Albert Einstein

The best way to find yourself, is to lose yourself in the service of others. - Ghandi

The unselfish effort to bring cheer to others will be the beginning of a happier life for ourselves. - Helen Keller

Aim for success, not perfection. Never give up your right to be wrong, because then you will lose the ability to learn new things and move forward with your life. Remember that fear always lurks behind perfectionism. Confronting your fears and allowing yourself the right to be human can, paradoxically, make yourself a happier and more productive person. - Dr. David M. Burns

Life is as dear to a mute creature as it is to man. Just as one wants happiness and fears pain, just as one wants to live and not die, so do other creatures. -His Holiness The Dalai Lama

Mankind's true moral test, its fundamental test (which lies deeply buried from view), consists of its attitude towards those who are at its mercy: animals. And in this respect mankind has suffered a fundamental debacle, a debacle so fundamental that all others stem from it. -

Milan Kundera, The Unbearable Lightness of Being

The worst sin towards our fellow creatures is not to hate them, but to be indifferent to them. That's the essence of inhumanity. -George Bernard Shaw

Ego's trick is to make us lose sight of our interdependence. That kind of ego-thought gives us a perfect justification to look out only for ourselves. But that is far from the truth. In reality we all depend on each other and we have to help each other. The husband has to help his wife, the wife has to help the husband, the mother has to help her children, and the children are supposed to help the parents too, whether they want to or not.-Gehlek Rinpoche Source: "The Best Buddhist Writing 2005 pg. 165

The hostile attitude of conquering nature ignores the basic interdependence of all things and events---that the world beyond the skin is actually an extension of our own bodies---and will end in destroying the very environment from which we emerge and upon which our whole life depends.